The official pokemon handbook elite four
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Built from the ground up was a community to rival the most well-established of Web collectives with a subreddit awash in fan art, multiple Twitter accounts, a crowdsourced Google site, and a slew of standalone Web sites. Progress was slow - and its pace and the startling suddenness of major setbacks sometimes infuriating - but it was always astounding to see a complex task accomplished by the group in real time and the subsequent eruption of jubilant celebration in the comment box.Īlong the way, lives were lost - Pokemon let out into the wild due to uncontrollable errant button presses - and many a meme was created. Estimates put total player participation at more than 650,000 Twitch users. But though it started simple and small, Twitch Plays Pokemon has grown into a Internet phenomenon: Throughout the last two and a half weeks, the stream has garnered more than 35 million views with active viewer amounts ranging from 50,000 to peaks of nearly 120,000. Through the use of an IRC chat bot set up by the channel creator, tens of thousands of players have been typing in button commands like up, down, a, and b into the Twitch stream's comment box in an effort to control the main character on an emulated version of the game. One of many impressive pieces of fan art to come out of Twitch Plays Pokemon, Redditor whoaconstrictor's "A Most Sacred Tablet" depicts the evolution of the stream's religious narrative in hieroglyphic fashion.
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It turns out that the 1998 classic Pokemon Red for the original Game Boy was the perfect title to test such an effort. The original intent was to see whether a group could effectively play a single-player video game by crowdsourcing the button commands. Having started on February 12, the massively multiplayer Pokemon game began as a "proof of concept," says the anonymous Australian programmer who devised the genius social experiment and brought it to life on the game-streaming site.
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Thanks to what ended up being a rather fortuitous set of circumstances involving the game's final lineup of Pokemon, the team was well-suited to the challenge and only needed to grind - or increase one's levels and thus strength through repetitious enemy battling - into the 17th day of the stream before overcoming the challenge.
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Though many had postulated that it might potentially take weeks to overcome the final hurdle, it in fact took only less than two dozen attempts in a single day. PT Saturday - viewership on the stream doubled to around 100,000 and hovered there, only dipping down when especially ill-fated failures seemed to dampen the spirit.
#The official pokemon handbook elite four series#
Throughout the course of the first series of attempts at defeating the Elite Four - which began shortly before 11 a.m. It's surely a sign that if the Internet spends enough time at something, it can achieve the seemingly impossible. In a stunning display of sheer perseverance and impressive strategizing, the players participating in the endlessly strange and wondrous Twitch Plays Pokemon have, after more than 390 hours, reached the end of the game's main plot and bested the final frontier, the Elite Four.